“Dragon Ball FighterZ” Patch 1.15 Notes & Upcoming Adjustments

Bandai Namco has detailed the numerous gameplay and character-specific changes in the 1.15 patch of Dragon Ball FighterZ released this week:

◆System Mechanics
・Standing Light Attack: Follow-up 2
→Can now be linked to a Z Change.
→Will always knock the opponent forward on hit.
・Jumping Light Attack
→Fixed an issue in which a Super Combo would not occur if the attack connected at a low position in the air.
・Jumping Heavy Attack
→Descent is faster during a camera shift.
→Shortened the amount of sliding knockdown when the attack hits.
→Can only transition to a Z Change when performed in a grounded Z Combo.
・Mid-air Dragon Rush
→Characters descend faster when the attack lands in a combo.
・Hurtbox
→Adjusted hurtboxes during crouching and movement (actions other than attacks).
・Vanish
→Increased the base damage of the attack.
・Projectiles
→Fixed an issue in which damage scaling would not apply when a projectile connected during an attack.
・Sub-Character Attacks
→Fixed an issue in which guard direction would be reversed if a sub character’s projectile flew past the opponent.
→Moves Changed:
→Android 18: Grounded Support Attack (Unique), Support Attack (Heavy)
→Captain Ginyu: Unique Attack, Together We Are…the Ginyu Force!
→Nappa: Saibaman (Acid)
→Videl: Crouching Unique Attack
・Button Settings
→Simple Dash can be set to “Normal” or “Off”.
→Simple Z Change can be set to “Normal”, “Down Input”, and “Off”.

For a closer look at the character-specific changes, visit Bandai Namco EU’s official website for the full patch notes. The company has since also acknowledged certain issues as a result of the changes (such as damage scaling), which are set to be addressed in the near future:

– Damage Scaling is not applied to certain moves
– Damage Scaling is not applied when the Vanish Move is activated at certain timings
– When the player’s Main Character is attacked, Ginyu’s Z Assist does not end

The 3-on-3, “2.5D” fighting game is developed by Arc System Works and is currently available on the PlayStation 4, Xbox One, PC (via Steam), and Nintendo Switch. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” is a new character central to the game’s story mode.

The game’s first (optional) $34.99 “FighterZ Pass” covers eight total additional playable characters (also available individually at $5 each); these include Broli, Bardock, Vegetto, Merged Zamasu, (non-Super Saiyan, “black hair”) Son Goku, and (non-Super Saiyan, “black hair”) Vegeta, Coola, and No. 17.

The game’s recently-revealed “FighterZ Pass 2” is set to include Jiren and Videl (already available), the recent theatrical versions of Broli and Gogeta, and the Dragon Ball GT version of Son Goku. One additional character has yet to be formally unveiled for this additional pass. The second pass is available for $24.99; characters are also available individually at $5 each as they were with the first pass.

Dragon Ball FighterZ was originally released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan, with the Switch release coming later in September. Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history.

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