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Dragon Ball FighterZ has shipped over 4 million copies though it still hasn’t caught up to Xenoverse 2… yet – EventHubs

Check out Super Dragon Ball Heroes World Mission’s Japanese launch trailer – GoNintendo

Translation Update: “Special Project: Toyotarō Drew It!!” Image #16

Each month, Toyotarō provides a sketch — as well as a brief comment — on the official Japanese Dragon Ball website. Thus far, Toyotarō has provided sketches of #8, Lunch, Chapa with Oob, Tambourine, Man-Wolf, Tapion, Janenba, Broli, Ozotto, Ginyu, Bardock, Paragus, King Cold, Bardock’s original television special crew, and Onio with his wife. For his March 2019 entry, Toyotarō has contributed a sketch of Shiirasu from the forthcoming Super Dragon Ball Heroes: World Mission video game on the Nintendo Switch and PC:

This is Shiirasu. He’s the boss character (?) in Super Dragon Ball Heroes: World Mission on the Nintendo Switch. I’m looking forward to playing it, too!

Shiirasu is an original Toyotarō design created for World Mission. The character will be named “Sealas” in the English localization. The name in Japanese is likely a play on whitebait, fitting alongside other, similar Galactic Patrol-related names.

This sketch and comment set has been added to the respective page in our “Translations” archive.

The post Translation Update: “Special Project: Toyotarō Drew It!!” Image #16 appeared first on Kanzenshuu.

“Dragon Ball FighterZ” Patch 1.15 Notes & Upcoming Adjustments

Bandai Namco has detailed the numerous gameplay and character-specific changes in the 1.15 patch of Dragon Ball FighterZ released this week:

◆System Mechanics
・Standing Light Attack: Follow-up 2
→Can now be linked to a Z Change.
→Will always knock the opponent forward on hit.
・Jumping Light Attack
→Fixed an issue in which a Super Combo would not occur if the attack connected at a low position in the air.
・Jumping Heavy Attack
→Descent is faster during a camera shift.
→Shortened the amount of sliding knockdown when the attack hits.
→Can only transition to a Z Change when performed in a grounded Z Combo.
・Mid-air Dragon Rush
→Characters descend faster when the attack lands in a combo.
・Hurtbox
→Adjusted hurtboxes during crouching and movement (actions other than attacks).
・Vanish
→Increased the base damage of the attack.
・Projectiles
→Fixed an issue in which damage scaling would not apply when a projectile connected during an attack.
・Sub-Character Attacks
→Fixed an issue in which guard direction would be reversed if a sub character’s projectile flew past the opponent.
→Moves Changed:
→Android 18: Grounded Support Attack (Unique), Support Attack (Heavy)
→Captain Ginyu: Unique Attack, Together We Are…the Ginyu Force!
→Nappa: Saibaman (Acid)
→Videl: Crouching Unique Attack
・Button Settings
→Simple Dash can be set to “Normal” or “Off”.
→Simple Z Change can be set to “Normal”, “Down Input”, and “Off”.

For a closer look at the character-specific changes, visit Bandai Namco EU’s official website for the full patch notes. The company has since also acknowledged certain issues as a result of the changes (such as damage scaling), which are set to be addressed in the near future:

– Damage Scaling is not applied to certain moves
– Damage Scaling is not applied when the Vanish Move is activated at certain timings
– When the player’s Main Character is attacked, Ginyu’s Z Assist does not end

The 3-on-3, “2.5D” fighting game is developed by Arc System Works and is currently available on the PlayStation 4, Xbox One, PC (via Steam), and Nintendo Switch. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” is a new character central to the game’s story mode.

The game’s first (optional) $34.99 “FighterZ Pass” covers eight total additional playable characters (also available individually at $5 each); these include Broli, Bardock, Vegetto, Merged Zamasu, (non-Super Saiyan, “black hair”) Son Goku, and (non-Super Saiyan, “black hair”) Vegeta, Coola, and No. 17.

The game’s recently-revealed “FighterZ Pass 2” is set to include Jiren and Videl (already available), the recent theatrical versions of Broli and Gogeta, and the Dragon Ball GT version of Son Goku. One additional character has yet to be formally unveiled for this additional pass. The second pass is available for $24.99; characters are also available individually at $5 each as they were with the first pass.

Dragon Ball FighterZ was originally released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan, with the Switch release coming later in September. Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history.

The post “Dragon Ball FighterZ” Patch 1.15 Notes & Upcoming Adjustments appeared first on Kanzenshuu.

“Super Dragon Ball Heroes: World Mission” Demo Available on Japanese Nintendo Switch eShop

A demo version of the forthcoming Super Dragon Ball Heroes: World Mission video game is now available on the Japanese Nintendo Switch eShop:

The demo version contains introductory story mode scenarios, a selection of pre-set missions, and a glimpse at the card creation mode. The demo version is exclusive to the Japanese eShop, and while it offers no additional language options, is fully playable on alternate regional accounts provided a Japanese account is created to initially download the demo.

Super Dragon Ball Heroes: World Mission, developed by Dimps for Bandai Namco, is a home version of the ongoing Super Dragon Ball Heroes card-based arcade game in Japan. Due out 04 April 2019 in Japan and 05 April 2019 internationally, World Mission will see a release on the Nintendo Switch and PC (via Steam) covering the eight base “Super Dragon Ball Heroes” missions and first two “Universe Mission” series updates. The game is set to feature an original story with Shiirasu, an antagonist with the Galatic Patrol insignia who arrives at the Time Nest speaking of “justice” to Trunks and the Kaiōshin of Time. Designed by Toyotarō, the character’s official “English” name spelling has been revealed as “Sealas”; the name in Japanese is likely a play on whitebait, fitting alongside other, similar Galactic Patrol-related names.

World Mission follows three Dragon Ball Heroes games released on the Nintendo 3DS. The most recent entry was Dragon Ball Heroes: Ultimate Mission X in April 2017; the game covered 3,300 cards from the arcade version’s original 8 missions, 10 “Galaxy Missions”, 8 “Evil Dragon Missions”, and 10 “God Missions”, effectively encompassing all content pre-Super Dragon Ball Heroes in its own original story mode in addition to the arcade version’s mission structure. Outside of a single test run at San Diego Comic Con last year, no Dragon Ball Heroes content has ever received an international/localized release outside of Japan up to this point.

The North American Nintendo Switch edition of Super Dragon Ball Heroes: World Mission is available for pre-order on Amazon; digital pre-orders have yet to go live outside of Japan.

The post “Super Dragon Ball Heroes: World Mission” Demo Available on Japanese Nintendo Switch eShop appeared first on Kanzenshuu.

Super Dragon Ball Heroes: World Mission Trailer Takes Us On A Tour From Dragon Ball To Super – Siliconera

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