New Translations: “Dragon Ball Super: Broly” Theatrical Program Interviews – Tatsuya Nagamine & Naohiro Shintani

Two new interviews have been added to our “Translations” archive: those with Dragon Ball Super: Broly director Tatsuya Nagamine and animation supervisor Naohiro Shintani, both coming from the “Super Edition” of the film’s Japanese theatrical attendee program book.

Tatsuya Nagamine
Regarding the direction of the film, Nagamine discusses letting the animators go loose, working with the character of Broli (who had previously been handled by his mentor Shigeyasu Yamauchi), and the process of (not!) consulting with Toriyama himself:

The only time I spoke with [Toriyama] directly was at the film’s screening number zero (an initial private screening for staff members), so I actually didn’t consult with him at all before starting production on it. So I took his script itself as his message saying, “just do it right.” When I was in charge of the Dr. Slump: Dr. Mashirito and Abale-chan film, I created an animated version that didn’t leave out even a single panel of his original work, and it was my personal mission to use that same method this time around, trying not to change lines or add things if possible. However, realistically speaking, I had to make everything fit into a 100 minute timeframe, so… there were lines like, “Yes, Lord Freeza” where I would cut off the “Yes” and leave it as just “Lord Freeza” (laughs), and I shaved off small bits here and there. It couldn’t be too jam-packed though; it needed room to breathe, and I took care to make sure the overall mood of his script remained, along with leaving his nuances and Toriyama-isms intact as much as possible. That was what I felt was the best way to handle his screenplay, and I went about creating the film with that in mind.

READ THE FULL TRANSLATION

Naohiro Shintani
Regarding the designs for and animation in the film, Shintani discusses being selected to work on the film, the particularities he paid attention to, and receiving corrections from Toriyama on the designs for Broli and other characters:

For Cheelye and Lemo, I basically drew them to be as faithful to Toriyama’s designs as possible. Broli was a different story, though. The only designs I received were up to him wearing his armor, and it gave off a very different impression than the Broli of the past. Personally, I had a very strong image of Broli based on the previous movies, so I created my own design for him at Full Power from scratch. I just had the urge to see him lose his shirt and run wild at the end. Toriyama had stated that he didn’t want him to be overly macho, so I aimed to make him look as huge as possible, yet still within the confines of not going overboard with it.

READ THE FULL TRANSLATION

Both interviews have been archived in our “Translations” section.

The post New Translations: “Dragon Ball Super: Broly” Theatrical Program Interviews – Tatsuya Nagamine & Naohiro Shintani appeared first on Kanzenshuu.

Podcast Episode #0466

SHOW DESCRIPTION:

Episode #0466! Mike and Julian catch up on listener questions, and end up doing a mini manga historical lesson in the process, discussing all of the various releases in Japan and some of the changes made to each along the way. Tune in for an update on our family name guide and a wealth of other great questions!

SEGMENTS:

  • 00:13 – Introduction
  • 02:38 – Site Teases (Wiki, Family Name Guide, etc.)
  • 09:27 – Listener Questions
  • 50:43 – Wrap-up

Our podcast is available via iTunes and/or Google Play Music, or you can pop the direct RSS feed into the program of your choice. You can also listen to this episode by directly downloading the MP3 or by streaming it on SoundCloud or YouTube. We invite you to discuss this episode on our forum.

The post Podcast Episode #0466 appeared first on Kanzenshuu.

“Super Dragon Ball Heroes” Promotional Anime Eighth Episode Dated For February 24

The official Super Dragon Ball Heroes website has updated with a 24 February 2019 release date for the upcoming eighth episode of the series (“The Ultimate, Worst Warriors Invade! Universe 6 Demolished!”), continuing the brand-new “Universal Survival” arc:

The episode will debut in conjunction with the scheduled Super Dragon Ball Heroes “King Match” game event.

The self-described “promotional anime” began its free online streaming in July 2018, with the initial six episodes covering the “Prison Planet” arc, then moving on to the “Universal Survival” arc. Though the series’ original trailer was available worldwide, the subsequent episode postings themselves have been region-locked to Japan. No home release of the promotional anime has been announced.

Super Dragon Ball Heroes is itself an update and hardware revision to the original Dragon Ball Heroes, a card-based arcade game in which players arrange teammates on a playing field for turn-based battles. Dragon Ball Heroes has seen a variety of multimedia spin-offs and support pieces. Yoshitaka Nagayama’s Super Dragon Ball Heroes: Universe Mission manga (a follow-up to the previous Dark Demon Realm Mission series) currently runs in Shueisha’s bimonthly Saikyō Jump magazine, while Toyotarō’s Dragon Ball Heroes: Victory Mission ran from 2012-2015 in Shueisha’s monthly V-Jump magazine. Three portable game adaptations — Dragon Ball Heroes: Ultimate Mission, Ultimate Mission 2, and Ultimate Mission X — were released on the Nintendo 3DS. A fourth home version, Super Dragon Ball Heroes: World Mission, is due on the Nintendo Switch on 04 April 2019 and internationally 05 April 2019.

The post “Super Dragon Ball Heroes” Promotional Anime Eighth Episode Dated For February 24 appeared first on Kanzenshuu.

“Dragon Ball FighterZ” January 2019 Patch Notes

Bandai Namco has released patch notes for the latest update to Dragon Ball FighterZ:

HEALTH RECOVERY UPON TAKING DAMAGE:
– Reduce the amount of recoverable health when damaged. (Excluding invincible moves)

KI GAUGE:
– Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks.
– For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced.

MID-AIR SMASH ATTACK:
– When the condition for a camera change is met, the camera effect will occur regardless of the height of the character’s position now.

INVINCIBLE SPECIAL MOVES:
– Z Assist and Ultimate Z Change will now be unusable during Invincible Special Moves aside from when it hits.

POWERED-UP SPECIAL MOVE:
– Reduce the amount of Recoverable Health when receiving damage from Power-up Special Moves. (Excluding invincible moves)

SUPER ATTACK:
– Reduce the amount of damage dealt when a move other than Ultimate Z Change connects after a Super Attack hits.
– It is now easier to successfully connect Ultimate Z Change after Super Attacks.

ALL METEOR ATTACKS:
– Increased the minimum damage of all Meteor Attacks.

SPARKING!:
– Sparking! can now be used while blocking. (Includes blocking in mid-air)
– While Sparking! is active, reduce the amount of recoverable health of the opponent when damage is dealt to them. (Excluding invincible moves)
– Increased the start up frames of Sparking! aside from when cancelled from an attack.

VANISH MOVE:
– Camera change is easier to occur when cancelled from an attack.

Z-REFLECT:
– You will be invincible to the opponent’s Sparking! activation after a successful Z-Reflect against an opponent’s attack.

ALL THROW MOVES, DRAGON RUSH:
– Specific throw moves and Dragon Rush cannot connect more than once within a combo.

DRAGON RUSH:
– Decreased the amount of Ki gauge gained and damage dealt.
– After a Dragon Rush during mid-combo, camera change will not occur for subsequent hits.

MID-AIR DRAGON RUSH:
– The opponent will ground slide after a mid-air Dragon Rush during a combo.

GUARD CANCEL CHANGE:
– Invincible state will now last until coming into contact or in close vicinity with the opponent.
– Increased the recovery frames and landing recovery frames when blocked.

GROUND BACKSTEP:
– Increase the distance travelled.

SHENRON (REVIVE ALLIES):
– Increased the health of the revived ally.

SHENRON (MAKE ME IMMORTAL):
– Increased the health recovery rate.

GROUND RECOVERY:
– Reduced the collision from mid-air opponent.

DELAYED GROUND RECOVERY:
– Until completely down, you will now be able to perform the different ground recovery options.

DRAMATIC FINISH:
– Vanish Move will also trigger Dramatic Finish now.

The 3-on-3, “2.5D” fighting game is developed by Arc System Works and is currently available on the PlayStation 4, Xbox One, PC (via Steam), and Nintendo Switch. Playable characters include Son Goku, Son Gohan (Cell arc design), Vegeta, Freeza, Cell, Boo (Good), Trunks, Piccolo, Kuririn, #16, #18 (with #17), Yamcha, Tenshinhan (with Chiaotzu), Ginyu (with teammates), Nappa (with Saibaimen), Gotenks, Son Gohan (Boo arc design), Boo (Pure), Hit, Beerus, and Goku Black (with Zamasu), as well as “Super Saiyan God Super Saiyan” (SSGSS, or “Super Saiyan Blue”) versions of Goku and Vegeta that can be accessed early via pre-orders or unlocked through gameplay. The Akira Toriyama-designed “#21” is a new character central to the game’s story mode.

The game’s first (optional) $34.99 “FighterZ Pass” covers eight total additional playable characters (also available individually at $5 each); these include Broli, Bardock, Vegetto, Merged Zamasu, (non-Super Saiyan, “black hair”) Son Goku, and (non-Super Saiyan, “black hair”) Vegeta, Coola, and No. 17.

The game’s recently-revealed “FighterZ Pass 2” is set to include Jiren and Videl this week, with the recent theatrical versions of Broli and Gogeta coming at a later point in time, along with other, unspecified characters.

Dragon Ball FighterZ was originally released 26 January 2018 in North America and Europe, and 01 February 2018 in Japan, with the Switch release coming later in September. Alongside its Japanese release, Bandai Namco announced that they had shipped two million copies of the game, making it the fastest-shipping game in the franchise’s history.

The post “Dragon Ball FighterZ” January 2019 Patch Notes appeared first on Kanzenshuu.

Super Secret Testing Grounds

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